2017 Stats

Awards:

  • Auburn Mountainview District Event Finalist

Rankings & Records:

  • PNW Auburn Mountainview Event
    • Rank: 11
    • Record: 11-6-1
    • 7th Seeded Alliance Captain
  • PNW Glacier Peak Event
    • Rank: 8
    • Record: 7-7-0
    • 6th Seeded Alliance Captain
  • PNW District Championship
    • Rank: 17
    • Record: 9-7-0
    • Member of the 4th Ranked Alliance
  • FRC Worlds Championships 
    • Rank:
    • Average Qual Score: 
    • Average Playoff Score:

*Pending Qualification

This years FRC game was just released and the team is hard at work on their robot. Read a little more about the game and watch the video here or visit the FIRST® website.

FIRST® STEAMWORKS,SM the 2017 FIRST Robotics Competition game, invites two adventure clubs from an era in which technology relied on steam power to prepare their airships for the ultimate long distance race.

 

 

About the Game

Each three-team alliance prepares to take flight in three ways:

  1. Build Steam Pressure. Robots collect fuel represented by green balls. They score it in the high and low goals in their boiler. As fuel is scored steam pressure in the tank on the alliance's airship builds - the high goal builds pressure faster than the low goal.
  2. Start Rotors. Robots retrieve and deliver gears to pilots on their airship who then install them on the appropriate rotor. Once a gear train is complete the rotor can be started.
  3. Prepare for Flight. Adventure clubs want their robots to climb aboard so they can assist the pilots during the race.

Autonomous Period:

Robots operate independently from preprogrammed instructions for the first 15 seconds.

Adventure Clubs score by:

  • Reaching their baseline
  • Delivering gears to the air ship
  • Scoring fuel in the boilers

Teleoperated Period:

Operators take control for the final two minutes and fifteen seconds.

Adventure Clubs continue to score points by:

  • Collecting and delivering gears to their airship
  • Scoring fuel in the boilers
  • Climbing the ropes onto their airship to prepare for flight
  • Populating gear trains to start rotors
  • Defending against other Adventure Clubs

The Adventure Club with the highest score at the end of the match is best prepared for the race and wins.