2016 was the year of medieval structures, towers, and defenses. It was a year that will always be remembered, not just by us, but by all competing teams. We started our recruitment early to get people interested. Unfortunately, the number of people participating went down.  But that didn’t stop our seasoned members (no pun intended) from teaching the new freshman about basic programming and mechanics that the robots of the past used. We began to have more meetings and discussed who would be doing what during the season.

 

Awards:

  • Innovation in Control (sponsored by Rockwell Automation)         
  • Creativity (sponsored by Xerox)

Rankings & Records:

  • PNW Auburn Mountainview Event
    • Ranked 7
    • 9-5-0
  • PNW Auburn District Event
    • Ranked 1
    • 17-2-0
    • Event Winner
  • PNW District Championship
    • Ranked 8
    • 15-4-0
    • Event Winner

When the game video was released, everybody was in shock at how awesome the game looked for that year. We were bursting with ideas for the design of that year’s robot by the time we got back to our shop. We talked about our ideas over lunch and settled on a concept of a miniature version of our 2014 robot. It was literally a tank.

Our design team got to work and so did the programming team. A few weeks later, the test board was done and the robot was starting to take shape. Luckily enough, we finished the robot two weeks early, so we were able to test out the robot with the game pieces that we’d made ourselves.

Here is how the game worked: 
Robots would line up in the center of the field, known as the neutral zone. They would cross defenses and take down some defense points of those obstacles. Robots would then have to keep crossing the defenses and shoot “boulders” into high and low goals. Robots then had to end on the batter to gain additional points at the end of the match. Extra points were awarded if all the tower’s strength was gone, all robots were on the batter, and one or more robot were hanging for a bar a few feet above the platform. Our robot was able to cross all static defenses and special ones except for the low bar defense, due to the fact that our tank design had robot height too high. We had a pole like arm on the robot that could move in certain ways, which allowed us to open and lift doors. However, it was not always used. It was the inspiration for the name of our robot though: “Lance”. Lance had the same pneumatic punch system installed in a structure call the hopper, which stored the ball. Lance also had a camera that allowed us to see where we were shooting, and also a range finder, which told us if we needed to move away or closer to the tower for our measured shooting range. This involved a bit of frustrating trigonometry on the design and programming teams part. Our robot was unable to lift itself up on the bar, but the shooting mechanism, proficiency and shooting accuracy more than made up for that.

Watch RAID's 2016 "Lance" in action and see scores from matches at The Blue Alliance Visit Page