2014 was the year that RAID started to pick up speed. FRC’s Aerial Assist was a tough challenge, but due to RAID new robot’s design, the team was able to score. The robot used a pneumatic punch system that allowed for RAID to score and pass the ball to other teammates.
The objective of this game was to score points with an oversize beach ball by shooting it into the goals as many times as possible during the match. The alliance also gained points by assisting, or rather passing the ball from one robot to another. Additional points are scored if the robot shots the ball over the bar and another bot on the same alliance catches it.
2014 design was the very key for RAID doing so well. There was a feed wheel system that was attached to massive claw-like structure on the robot. All the robot had to do was lower the claw mechanism and turn on the feed wheels. When scoring goals, a button on the controls would initiate the pneumatic punch to shoot forward from inside the claw and hit the ball into the high goal. During RAID's first competition that season, the original robot’s design did not possess a lot of strength, so the robot was very damaged at the end of the competition. However, FRC graciously allowed RAID to rebuild part of the robot so RAID could make it to the next competition. This mechanical design was also incorporated into how RAID's robot in the 2016 FIRST Stronghold Challenge would operate.
RAID did very well in our second competition, but due to the fact that the original design of the robot resulted in damage during the first competition, RAID was unable to score enough ranking points to be able to go to regionals. But all in all, the team learned a fair amount about troubleshooting and how to take charge when things didn’t go the way things were planned. The team was able to succeed a lot more than it did in it's rookie season, but little did RAID know that it was about to get a whole lot more challenging, and also much better in competition.